Piloting the Gamification Method to Increase the Engagement of Students at the Faculty of Pharmasy, Widya Mandala Catholic University

(2019) Piloting the Gamification Method to Increase the Engagement of Students at the Faculty of Pharmasy, Widya Mandala Catholic University. In: Hartanti, Lanny and Mytnik, Joanna and Glac, Wojciech, (eds.) INDOPED – Modernising Indonesian Higher Education with Tested European Pedagogical Practices Report on Piloted Pedagogical Practices. Turku University of Applied Sciences, Universitas Katolik Widya Mandala Surabaya, pp. 221-131. ISBN ISBN: 978-952-216-723-1 (printed), ISSN: 1457-7925 (printed)

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Abstract

Gamification has been an emerging trend in many sectors, including business, organisational management, in-service training, health, social policy and education since 2010. However, the application of Gamification in education in Indonesia is still new and is not recognised by many teachers in secondary schools and higher education. In this article, an empirical study of the piloting of Gamification in two groups of first-year pharmacy students is reported. The analysis was done using the quantitative data of student marks and completed questionnaires. The results showed that Gamification gives a positive result in increasing the motivation and engagement of students, and could be used as a promising tool to increase the output of higher education.

Item Type: Book Section
Uncontrolled Keywords: Gamification; higher education; empirical study; engagement; motivation
Subjects: Pharmacy
Divisions: Journal Publication
Depositing User: F.X. Hadi
Date Deposited: 12 Jun 2024 07:42
Last Modified: 18 Jun 2024 01:51
URI: http://repository.ukwms.ac.id/id/eprint/39751

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