Junior high students' perceptions on the effect of playing online games on their vocabulary mastery

Purwanto, Jason Daniel (2023) Junior high students' perceptions on the effect of playing online games on their vocabulary mastery. Undergraduate thesis, Widya Mandala Surabaya Catholic University.

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Abstract

Every learner has to master vocabulary during language learning as it is one of the basic requirements for being able to communicate in spoken or written form. With the development of digital technology, researchers and language teachers are becoming aware of its potentials for vocabulary mastery. This present study aimed at describing junior high school students’ perceptions of the effect of playing online games in improving their vocabulary mastery. Survey research was employed the methodology by distributing a questionnaire to 38 students of Filadelfia School Surabaya. The study found out that most of the students (59%) have positive perception of learning English from playing online games. Twenty nine percent (29%) students under study perceive it as neutral. Eleven percent (11%) students perceive it as disagree and two percent (2%) students perceive as strongly disagree playing online games as ineffective for developing vocabulary. Experimental research is suggested to give strong evidence to this perception.

Item Type: Thesis (Undergraduate)
Department: S1 - Pendidikan Bahasa Inggris
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Widiyanto, Yohanes Nugroho
NIDN0722097101
UNSPECIFIED
Uncontrolled Keywords: Perception, online games, vocabulary mastery, Junior High Students.
Subjects: English Education
Divisions: Faculty of Teacher Training and Education > English Education Study Program
Depositing User: Jason Daniel Purwanto
Date Deposited: 09 Jan 2024 07:26
Last Modified: 09 Jan 2024 07:26
URI: http://repository.ukwms.ac.id/id/eprint/37699

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